Initial plugin version

This commit is contained in:
Timothy Scully
2025-06-23 00:16:47 +01:00
commit 01d446af2d
61 changed files with 1658 additions and 0 deletions

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/*
==============================================================================
This file contains the basic framework code for a JUCE plugin processor.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
//==============================================================================
NeuralSynthAudioProcessor::NeuralSynthAudioProcessor() : parameters(*this, nullptr, "PARAMETERS", createParameterLayout())
, AudioProcessor(BusesProperties().withOutput("Output", juce::AudioChannelSet::stereo(), true))
, audioEngine(sp)
{
parameters.addParameterListener("waveform", this);
parameters.addParameterListener("attack", this);
parameters.addParameterListener("decay", this);
parameters.addParameterListener("sustain", this);
parameters.addParameterListener("release", this);
sp.attack = parameters.getRawParameterValue("attack");
sp.decay = parameters.getRawParameterValue("decay");
sp.sustain = parameters.getRawParameterValue("sustain");
sp.release = parameters.getRawParameterValue("release");
}
NeuralSynthAudioProcessor::~NeuralSynthAudioProcessor()
{
}
//==============================================================================
const juce::String NeuralSynthAudioProcessor::getName() const
{
return JucePlugin_Name;
}
bool NeuralSynthAudioProcessor::acceptsMidi() const
{
#if JucePlugin_WantsMidiInput
return true;
#else
return false;
#endif
}
bool NeuralSynthAudioProcessor::producesMidi() const
{
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}
bool NeuralSynthAudioProcessor::isMidiEffect() const
{
#if JucePlugin_IsMidiEffect
return true;
#else
return false;
#endif
}
double NeuralSynthAudioProcessor::getTailLengthSeconds() const
{
return 0.0;
}
int NeuralSynthAudioProcessor::getNumPrograms()
{
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int NeuralSynthAudioProcessor::getCurrentProgram()
{
return 0;
}
void NeuralSynthAudioProcessor::setCurrentProgram (int index)
{
}
const juce::String NeuralSynthAudioProcessor::getProgramName (int index)
{
return {};
}
void NeuralSynthAudioProcessor::changeProgramName (int index, const juce::String& newName)
{
}
//==============================================================================
void NeuralSynthAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
{
audioEngine.prepare({ sampleRate, (juce::uint32)samplesPerBlock, 2 });
midiMessageCollector.reset(sampleRate);
}
void NeuralSynthAudioProcessor::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
}
bool NeuralSynthAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
// This is the place where you check if the layout is supported.
// In this template code we only support mono or stereo.
if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono()
&& layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo())
return false;
return true;
}
void NeuralSynthAudioProcessor::processBlock(juce::AudioSampleBuffer& buffer, juce::MidiBuffer& midiMessages)
{
const int newWaveform = sp.waveform.exchange(-1);
if (newWaveform != -1) {
audioEngine.applyToVoices([newWaveform](NeuralSynthVoice* v)
{
v->changeWaveform(newWaveform);
});
}
juce::ScopedNoDenormals noDenormals;
auto totalNumInputChannels = getTotalNumInputChannels();
auto totalNumOutputChannels = getTotalNumOutputChannels();
midiMessageCollector.removeNextBlockOfMessages(midiMessages, buffer.getNumSamples());
for (int i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
buffer.clear(i, 0, buffer.getNumSamples());
audioEngine.renderNextBlock(buffer, midiMessages, 0, buffer.getNumSamples());
scopeDataCollector.process(buffer.getReadPointer(0), (size_t)buffer.getNumSamples());
}
//==============================================================================
bool NeuralSynthAudioProcessor::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}
juce::AudioProcessorEditor* NeuralSynthAudioProcessor::createEditor()
{
return new NeuralSynthAudioProcessorEditor (*this);
}
//==============================================================================
void NeuralSynthAudioProcessor::getStateInformation (juce::MemoryBlock& destData)
{
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
}
void NeuralSynthAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
}
void NeuralSynthAudioProcessor::parameterChanged(const juce::String& id, float newValue)
{
if (id == "waveform")
sp.waveform.store((int)newValue, std::memory_order_release);
}
//==============================================================================
// This creates new instances of the plugin..
juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new NeuralSynthAudioProcessor();
}
juce::AudioProcessorValueTreeState::ParameterLayout NeuralSynthAudioProcessor::createParameterLayout()
{
std::vector<std::unique_ptr<juce::RangedAudioParameter>> params;
params.push_back(std::make_unique<juce::AudioParameterChoice>(
"waveform", "Waveform",
juce::StringArray{ "Sine", "Saw", "Square", "Triangle" }, 0));
// Start/end/interval
params.push_back(std::make_unique<juce::AudioParameterFloat>("attack", "Attack",
juce::NormalisableRange<float>(0.0f, 1.0f, 0.01f), 0.1f));
params.push_back(std::make_unique<juce::AudioParameterFloat>("decay", "Decay",
juce::NormalisableRange<float>(0.0f, 1.0f, 0.01f), 0.5f));
params.push_back(std::make_unique<juce::AudioParameterFloat>("sustain", "Sustain",
juce::NormalisableRange<float>(0.0f, 1.0f, 0.01f), 0.8f));
params.push_back(std::make_unique<juce::AudioParameterFloat>("release", "Release",
juce::NormalisableRange<float>(0.01f, 1.0f, 0.01f), 1.0f));
return { params.begin(), params.end() };
}