201 lines
6.6 KiB
C++
201 lines
6.6 KiB
C++
/*
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==============================================================================
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This file contains the basic framework code for a JUCE plugin processor.
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==============================================================================
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*/
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#include "PluginProcessor.h"
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#include "PluginEditor.h"
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//==============================================================================
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NeuralSynthAudioProcessor::NeuralSynthAudioProcessor() : parameters(*this, nullptr, "PARAMETERS", createParameterLayout())
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, AudioProcessor(BusesProperties().withOutput("Output", juce::AudioChannelSet::stereo(), true))
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, audioEngine(sp)
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{
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parameters.addParameterListener("waveform", this);
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parameters.addParameterListener("attack", this);
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parameters.addParameterListener("decay", this);
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parameters.addParameterListener("sustain", this);
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parameters.addParameterListener("release", this);
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sp.attack = parameters.getRawParameterValue("attack");
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sp.decay = parameters.getRawParameterValue("decay");
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sp.sustain = parameters.getRawParameterValue("sustain");
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sp.release = parameters.getRawParameterValue("release");
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}
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NeuralSynthAudioProcessor::~NeuralSynthAudioProcessor()
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{
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}
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//==============================================================================
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const juce::String NeuralSynthAudioProcessor::getName() const
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{
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return JucePlugin_Name;
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}
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bool NeuralSynthAudioProcessor::acceptsMidi() const
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{
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#if JucePlugin_WantsMidiInput
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return true;
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#else
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return false;
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#endif
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}
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bool NeuralSynthAudioProcessor::producesMidi() const
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{
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#if JucePlugin_ProducesMidiOutput
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return true;
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#else
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return false;
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#endif
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}
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bool NeuralSynthAudioProcessor::isMidiEffect() const
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{
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#if JucePlugin_IsMidiEffect
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return true;
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#else
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return false;
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#endif
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}
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double NeuralSynthAudioProcessor::getTailLengthSeconds() const
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{
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return 0.0;
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}
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int NeuralSynthAudioProcessor::getNumPrograms()
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{
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return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
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// so this should be at least 1, even if you're not really implementing programs.
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}
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int NeuralSynthAudioProcessor::getCurrentProgram()
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{
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return 0;
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}
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void NeuralSynthAudioProcessor::setCurrentProgram (int index)
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{
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}
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const juce::String NeuralSynthAudioProcessor::getProgramName (int index)
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{
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return {};
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}
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void NeuralSynthAudioProcessor::changeProgramName (int index, const juce::String& newName)
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{
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}
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//==============================================================================
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void NeuralSynthAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
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{
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audioEngine.prepare({ sampleRate, (juce::uint32)samplesPerBlock, 2 });
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midiMessageCollector.reset(sampleRate);
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}
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void NeuralSynthAudioProcessor::releaseResources()
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{
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// When playback stops, you can use this as an opportunity to free up any
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// spare memory, etc.
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}
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bool NeuralSynthAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
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{
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// This is the place where you check if the layout is supported.
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// In this template code we only support mono or stereo.
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if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono()
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&& layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo())
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return false;
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return true;
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}
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void NeuralSynthAudioProcessor::processBlock(juce::AudioSampleBuffer& buffer, juce::MidiBuffer& midiMessages)
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{
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const int newWaveform = sp.waveform.exchange(-1);
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if (newWaveform != -1) {
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audioEngine.applyToVoices([newWaveform](NeuralSynthVoice* v)
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{
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v->changeWaveform(newWaveform);
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});
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}
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juce::ScopedNoDenormals noDenormals;
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auto totalNumInputChannels = getTotalNumInputChannels();
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auto totalNumOutputChannels = getTotalNumOutputChannels();
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midiMessageCollector.removeNextBlockOfMessages(midiMessages, buffer.getNumSamples());
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for (int i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
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buffer.clear(i, 0, buffer.getNumSamples());
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audioEngine.renderNextBlock(buffer, midiMessages, 0, buffer.getNumSamples());
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scopeDataCollector.process(buffer.getReadPointer(0), (size_t)buffer.getNumSamples());
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}
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//==============================================================================
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bool NeuralSynthAudioProcessor::hasEditor() const
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{
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return true; // (change this to false if you choose to not supply an editor)
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}
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juce::AudioProcessorEditor* NeuralSynthAudioProcessor::createEditor()
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{
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return new NeuralSynthAudioProcessorEditor (*this);
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}
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//==============================================================================
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void NeuralSynthAudioProcessor::getStateInformation (juce::MemoryBlock& destData)
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{
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// You should use this method to store your parameters in the memory block.
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// You could do that either as raw data, or use the XML or ValueTree classes
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// as intermediaries to make it easy to save and load complex data.
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}
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void NeuralSynthAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
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{
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// You should use this method to restore your parameters from this memory block,
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// whose contents will have been created by the getStateInformation() call.
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}
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void NeuralSynthAudioProcessor::parameterChanged(const juce::String& id, float newValue)
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{
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if (id == "waveform")
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sp.waveform.store((int)newValue, std::memory_order_release);
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}
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//==============================================================================
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// This creates new instances of the plugin..
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juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter()
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{
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return new NeuralSynthAudioProcessor();
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}
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juce::AudioProcessorValueTreeState::ParameterLayout NeuralSynthAudioProcessor::createParameterLayout()
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{
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std::vector<std::unique_ptr<juce::RangedAudioParameter>> params;
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params.push_back(std::make_unique<juce::AudioParameterChoice>(
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"waveform", "Waveform",
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juce::StringArray{ "Sine", "Saw", "Square", "Triangle" }, 0));
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// Start/end/interval
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params.push_back(std::make_unique<juce::AudioParameterFloat>("attack", "Attack",
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juce::NormalisableRange<float>(0.0f, 1.0f, 0.01f), 0.1f));
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params.push_back(std::make_unique<juce::AudioParameterFloat>("decay", "Decay",
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juce::NormalisableRange<float>(0.0f, 1.0f, 0.01f), 0.5f));
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params.push_back(std::make_unique<juce::AudioParameterFloat>("sustain", "Sustain",
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juce::NormalisableRange<float>(0.0f, 1.0f, 0.01f), 0.8f));
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params.push_back(std::make_unique<juce::AudioParameterFloat>("release", "Release",
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juce::NormalisableRange<float>(0.01f, 1.0f, 0.01f), 1.0f));
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return { params.begin(), params.end() };
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} |