Files
NeuralSynth/Source/BlepOsc.h
2025-10-23 04:00:21 +01:00

81 lines
2.3 KiB
C++

#pragma once
#include <JuceHeader.h>
enum class BlepWave : int { Sine = 0, Saw, Square, Triangle };
class BlepOsc
{
public:
void prepare (double sampleRate) { sr = sampleRate; resetPhase(); }
void setWave (BlepWave w) { wave = w; }
void setFrequency (float f) { freq = juce::jmax (0.0f, f); inc = freq / (float) sr; }
void resetPhase (float p = 0.0f) { phase = juce::jlimit (0.0f, 1.0f, p); }
inline float process()
{
// phase in [0..1)
float out = 0.0f;
float t = phase;
phase += inc;
if (phase >= 1.0f) phase -= 1.0f;
switch (wave)
{
case BlepWave::Sine: out = std::sin (2.0f * juce::MathConstants<float>::pi * t); break;
case BlepWave::Saw:
{
// naive saw in [-1..1]
float s = 2.0f * t - 1.0f;
// apply BLEP at the discontinuity crossing t=0
s -= polyBlep (t, inc);
out = s;
} break;
case BlepWave::Square:
{
float s = (t < 0.5f ? 1.0f : -1.0f);
// rising edge at 0.0, falling at 0.5
s += polyBlep (t, inc) - polyBlep (std::fmod (t + 0.5f, 1.0f), inc);
out = s;
} break;
case BlepWave::Triangle:
{
// integrate the BLEP square for band-limited tri
float sq = (t < 0.5f ? 1.0f : -1.0f);
sq += polyBlep (t, inc) - polyBlep (std::fmod (t + 0.5f, 1.0f), inc);
// leaky integrator to keep DC under control
z1 = z1 + (sq - z1) * inc;
out = 2.0f * z1; // scale
} break;
}
return out;
}
private:
// PolyBLEP as in Valimäki/Huovilainen
static inline float polyBlep (float t, float dt)
{
// t in [0..1)
if (t < dt)
{
t /= dt;
return t + t - t * t - 1.0f;
}
else if (t > 1.0f - dt)
{
t = (t - 1.0f) / dt;
return t * t + t + t + 1.0f;
}
return 0.0f;
}
double sr = 44100.0;
float freq = 440.0f, inc = 440.0f / 44100.0f;
float phase = 0.0f;
float z1 = 0.0f;
BlepWave wave = BlepWave::Sine;
};