/* ============================================================================== This file contains the basic framework code for a JUCE plugin processor. ============================================================================== */ #pragma once #include #include "AudioBufferQueue.h" #include "AudioEngine.h" #include "ScopeDataCollector.h" #include "NeuralSharedParams.h" //============================================================================== /** */ class NeuralSynthAudioProcessor : public juce::AudioProcessor, private juce::AudioProcessorValueTreeState::Listener { public: //============================================================================== NeuralSynthAudioProcessor(); ~NeuralSynthAudioProcessor() override; //============================================================================== void prepareToPlay(double sampleRate, int samplesPerBlock) override; void releaseResources() override; bool isBusesLayoutSupported(const BusesLayout& layouts) const; #ifndef JucePlugin_PreferredChannelConfigurations bool isBusesLayoutSupported(const BusesLayout& layouts) const override; #endif void processBlock(juce::AudioBuffer&, juce::MidiBuffer&) override; //============================================================================== juce::AudioProcessorEditor* createEditor() override; bool hasEditor() const override; //============================================================================== const juce::String getName() const override; bool acceptsMidi() const override; bool producesMidi() const override; bool isMidiEffect() const override; double getTailLengthSeconds() const override; //============================================================================== int getNumPrograms() override; int getCurrentProgram() override; void setCurrentProgram(int index) override; const juce::String getProgramName(int index) override; void changeProgramName(int index, const juce::String& newName) override; //============================================================================== void getStateInformation(juce::MemoryBlock& destData) override; void setStateInformation(const void* data, int sizeInBytes) override; //============================================================================== void parameterChanged(const juce::String& id, float newValue) override; void buildParams(std::vector>& params, const std::string& paramGroup); juce::MidiMessageCollector& getMidiMessageCollector() noexcept { return midiMessageCollector; } juce::MidiMessageCollector midiMessageCollector; juce::AudioProcessorValueTreeState parameters; juce::AudioProcessorValueTreeState::ParameterLayout createParameterLayout(); AudioBufferQueue& getAudioBufferQueue() noexcept { return audioBufferQueue; } AudioBufferQueue& getChorusAudioBufferQueue() noexcept { return chorusBufferQueue; } AudioBufferQueue& getDelayAudioBufferQueue() noexcept { return delayBufferQueue; } AudioBufferQueue& getReverbAudioBufferQueue() noexcept { return reverbBufferQueue; } AudioBufferQueue& getFlangerAudioBufferQueue() noexcept { return flangerBufferQueue; } AudioBufferQueue& getDistortionAudioBufferQueue() noexcept { return distortionBufferQueue; } AudioBufferQueue& getFilterAudioBufferQueue() noexcept { return filterBufferQueue; } private: //============================================================================== JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(NeuralSynthAudioProcessor) NeuralAudioEngine audioEngine; AudioBufferQueue audioBufferQueue; AudioBufferQueue chorusBufferQueue; AudioBufferQueue delayBufferQueue; AudioBufferQueue reverbBufferQueue; AudioBufferQueue flangerBufferQueue; AudioBufferQueue distortionBufferQueue; AudioBufferQueue filterBufferQueue; ScopeDataCollector scopeDataCollector{ audioBufferQueue }; NeuralSharedParams sp; };