#pragma once #include #include "AudioBufferQueue.h" #include "AudioEngine.h" #include "ScopeDataCollector.h" #include "NeuralSharedParams.h" //============================================================================== // Processor class NeuralSynthAudioProcessor : public juce::AudioProcessor, private juce::AudioProcessorValueTreeState::Listener { public: struct PresetDefinition { juce::String category; juce::String name; int wtBankIndex; int wt2BankIndex { -1 }; std::vector> parameterValues; }; NeuralSynthAudioProcessor(); ~NeuralSynthAudioProcessor() override; // AudioProcessor overrides void prepareToPlay(double sampleRate, int samplesPerBlock) override; void releaseResources() override; #ifndef JucePlugin_PreferredChannelConfigurations bool isBusesLayoutSupported(const BusesLayout& layouts) const override; #endif void processBlock(juce::AudioBuffer&, juce::MidiBuffer&) override; // Editor juce::AudioProcessorEditor* createEditor() override; bool hasEditor() const override; // Info const juce::String getName() const override; bool acceptsMidi() const override; bool producesMidi() const override; bool isMidiEffect() const override; double getTailLengthSeconds() const override; // Programs int getNumPrograms() override; int getCurrentProgram() override; void setCurrentProgram(int index) override; const juce::String getProgramName(int index) override; void changeProgramName(int index, const juce::String& newName) override; // State void getStateInformation(juce::MemoryBlock& destData) override; void setStateInformation(const void* data, int sizeInBytes) override; // Parameters void parameterChanged(const juce::String& id, float newValue) override; void buildParams(std::vector>& params, const std::string& paramGroup); juce::AudioProcessorValueTreeState::ParameterLayout createParameterLayout(); void applyPreset(int index); const std::vector& getFactoryPresets() const noexcept { return factoryPresets; } int getCurrentPresetIndex() const noexcept { return currentPresetIndex; } // Utilities juce::MidiMessageCollector& getMidiMessageCollector() noexcept { return midiMessageCollector; } AudioBufferQueue& getAudioBufferQueue() noexcept { return audioBufferQueue; } AudioBufferQueue& getChorusAudioBufferQueue() noexcept { return chorusBufferQueue; } AudioBufferQueue& getDelayAudioBufferQueue() noexcept { return delayBufferQueue; } AudioBufferQueue& getReverbAudioBufferQueue() noexcept { return reverbBufferQueue; } AudioBufferQueue& getFlangerAudioBufferQueue() noexcept { return flangerBufferQueue; } AudioBufferQueue& getDistortionAudioBufferQueue() noexcept { return distortionBufferQueue; } AudioBufferQueue& getFilterAudioBufferQueue() noexcept { return filterBufferQueue; } // Public members (by JUCE convention) juce::MidiMessageCollector midiMessageCollector; juce::AudioProcessorValueTreeState parameters; private: JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NeuralSynthAudioProcessor) // ---- IMPORTANT ORDER FIX ---- // Objects are constructed in THIS order. 'sp' must come BEFORE audioEngine. NeuralSharedParams sp; // <— construct first NeuralAudioEngine audioEngine; // needs a valid reference to 'sp' // Meter/scope queues AudioBufferQueue audioBufferQueue; AudioBufferQueue chorusBufferQueue; AudioBufferQueue delayBufferQueue; AudioBufferQueue reverbBufferQueue; AudioBufferQueue flangerBufferQueue; AudioBufferQueue distortionBufferQueue; AudioBufferQueue filterBufferQueue; // Scope collector (uses audioBufferQueue, so declare after it) ScopeDataCollector scopeDataCollector { audioBufferQueue }; std::vector factoryPresets; int currentPresetIndex { -1 }; bool presetChangeInProgress { false }; static std::vector makeFactoryPresets(); void setParameterValue(const juce::String& paramID, float value); juce::dsp::Limiter outputLimiter; };