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ed
2025-10-22 16:57:48 +00:00
parent df0ab9263c
commit 9d232cb2dd
2 changed files with 248 additions and 249 deletions

View File

@@ -10,6 +10,7 @@
#pragma once
#include <algorithm> // for std::minmax_element
#include "AudioBufferQueue.h"
//==============================================================================
@@ -19,11 +20,14 @@ class GraphComponent : public juce::Component,
{
public:
//==============================================================================
GraphComponent(SampleType min, SampleType max, int numPoints): func(func), min(min), max(max), numPoints(numPoints)
GraphComponent(SampleType minIn, SampleType maxIn, int numPointsIn)
: min(minIn), max(maxIn), numPoints(numPointsIn)
{
x.resize(numPoints);
y.resize(numPoints);
setFramesPerSecond(30);
// func will be set via setFunction before paint; provide a safe default
func = [](SampleType) noexcept { return SampleType(); };
}
//==============================================================================
@@ -34,9 +38,7 @@ public:
}
//==============================================================================
void setFunction(const std::function<SampleType(SampleType)>& func) {
this->func = func;
}
void setFunction(const std::function<SampleType(SampleType)>& f) { func = f; }
//==============================================================================
void paint(juce::Graphics& g) override
@@ -46,20 +48,20 @@ public:
auto area = getLocalBounds();
if (hasData && area.isFinite()) {
if (hasData && area.isFinite())
{
auto h = (SampleType)area.getHeight();
auto w = (SampleType)area.getWidth();
for (size_t i = 1; i < numPoints; ++i) {
for (size_t i = 1; i < (size_t)numPoints; ++i)
{
auto px_prev = ((x[i - 1] - min) / (max - min)) * w;
auto py_prev = h - ((y[i - 1] - minY) / (maxY - minY)) * h;
auto px_next = ((x[i] - min) / (max - min)) * w;
auto py_next = h - ((y[i] - minY) / (maxY - minY)) * h;
juce::Line<SampleType> line(juce::Point<SampleType>(px_prev, py_prev), juce::Point<SampleType>(px_next, py_next));
g.drawLine(line);
g.drawLine({ px_prev, py_prev, px_next, py_next });
}
}
}
@@ -70,49 +72,28 @@ public:
private:
//==============================================================================
std::vector<SampleType> x, y;
SampleType minY, maxY;
SampleType min, max;
int numPoints;
SampleType minY{ SampleType() }, maxY{ SampleType(1) };
SampleType min{}, max{};
int numPoints{};
std::function<SampleType(SampleType)> func;
bool hasData = false;
//==============================================================================
void timerCallback() override
{
float step = (max - min) / (SampleType)(numPoints - 1);
const SampleType step = (max - min) / (SampleType)(numPoints - 1);
for (int i = 0; i < numPoints; i++) {
x[i] = min + step * (SampleType)i;
y[i] = func(x[i]);
for (int i = 0; i < numPoints; i++)
{
x[(size_t)i] = min + step * (SampleType)i;
y[(size_t)i] = func(x[(size_t)i]);
}
auto p = minmax_element(y.begin(), y.end());
minY = *p.first; maxY = *p.second;
auto p = std::minmax_element(y.begin(), y.end());
minY = *p.first;
maxY = *p.second;
hasData = true;
repaint();
}
//==============================================================================
/*static void plot(const SampleType* data,
size_t numSamples,
juce::Graphics& g,
juce::Rectangle<SampleType> rect,
SampleType scaler = SampleType(1),
SampleType offset = SampleType(0))
{
auto w = rect.getWidth();
auto h = rect.getHeight();
auto right = rect.getRight();
auto center = rect.getBottom() - offset;
auto gain = h * scaler;
for (size_t i = 1; i < numSamples; ++i)
g.drawLine({ juce::jmap(SampleType(i - 1), SampleType(0), SampleType(numSamples - 1), SampleType(right - w), SampleType(right)),
center - gain * data[i - 1],
juce::jmap(SampleType(i), SampleType(0), SampleType(numSamples - 1), SampleType(right - w), SampleType(right)),
center - gain * data[i] });
}*/
};

View File

@@ -1,131 +1,149 @@
/*
==============================================================================
NeuralSharedParams.h
Created: 21 Jun 2025 7:53:02am
Author: timot
==============================================================================
*/
#pragma once
#include <atomic>
#include <unordered_map>
#include <string>
struct SliderDetail {
std::string label;
float min, max, interval, defValue;
};
typedef std::unordered_map <std::string, SliderDetail> ParamMap;
using ParamMap = std::unordered_map<std::string, SliderDetail>;
// Each SliderDetail: { label, min, max, step, defaultValue }
const std::unordered_map<std::string, ParamMap> PARAM_SETTINGS = {
{ "chorus", {
{ "rate", { "Rate", 0.0f, 1.0f, 0.1f, 0.1f } }, // Modulation speed
{ "depth", { "Depth", 0.0f, 1.0f, 0.1f, 0.1f } }, // Modulation amount
{ "centre", { "Centre", 0.0f, 1.0f, 0.1f, 0.1f } }, // Center delay
{ "feedback", { "Feedback", 0.0f, 1.0f, 0.1f, 0.1f } }, // Feedback amount
{ "mix", { "Mix", 0.0f, 1.0f, 0.1f, 0.1f } } // Dry/wet blend
{ "rate", { "Rate", 0.0f, 1.0f, 0.1f, 0.1f } },
{ "depth", { "Depth", 0.0f, 1.0f, 0.1f, 0.1f } },
{ "centre", { "Centre", 0.0f, 1.0f, 0.1f, 0.1f } },
{ "feedback", { "Feedback", 0.0f, 1.0f, 0.1f, 0.1f } },
{ "mix", { "Mix", 0.0f, 1.0f, 0.1f, 0.1f } }
}},
{ "delay", {
{ "delay", { "Delay", 0.0f, 1.0f, 0.1f, 0.1f } } // Delay time
{ "delay", { "Delay", 0.0f, 1.0f, 0.1f, 0.1f } }
}},
{ "reverb", {
{ "roomSize", { "Room Size", 0.0f, 1.0f, 0.1f, 0.1f } }, // Size of reverb space
{ "damping", { "Damping", 0.0f, 1.0f, 0.1f, 0.1f } }, // High-frequency attenuation
{ "wetLevel", { "Wet Level", 0.0f, 1.0f, 0.1f, 0.1f } }, // Reverb amount
{ "dryLevel", { "Dry Level", 0.0f, 1.0f, 0.1f, 0.1f } }, // Dry signal amount
{ "width", { "Width", 0.0f, 1.0f, 0.1f, 0.1f } }, // Stereo width
{ "freezeMode", { "Freeze Mode", 0.0f, 1.0f, 0.1f, 0.1f } } // Infinite decay toggle
{ "roomSize", { "Room Size", 0.0f, 1.0f, 0.1f, 0.1f } },
{ "damping", { "Damping", 0.0f, 1.0f, 0.1f, 0.1f } },
{ "wetLevel", { "Wet Level", 0.0f, 1.0f, 0.1f, 0.1f } },
{ "dryLevel", { "Dry Level", 0.0f, 1.0f, 0.1f, 0.1f } },
{ "width", { "Width", 0.0f, 1.0f, 0.1f, 0.1f } },
{ "freezeMode", { "Freeze Mode", 0.0f, 1.0f, 0.1f, 0.1f } }
}},
{ "adsr", {
{ "attack", { "Attack", 0.0f, 1.0f, 0.1f, 0.1f } }, // Attack time
{ "decay", { "Decay", 0.0f, 1.0f, 0.1f, 0.1f } }, // Decay time
{ "sustain", { "Sustain", 0.0f, 1.0f, 0.1f, 0.1f } }, // Sustain level
{ "release", { "Release", 0.0f, 1.0f, 0.1f, 0.1f } } // Release time
{ "attack", { "Attack", 0.0f, 1.0f, 0.1f, 0.1f } },
{ "decay", { "Decay", 0.0f, 1.0f, 0.1f, 0.1f } },
{ "sustain", { "Sustain", 0.0f, 1.0f, 0.1f, 0.1f } },
{ "release", { "Release", 0.0f, 1.0f, 0.1f, 0.1f } }
}},
// Filter envelope group (short key: "fenv")
{ "fenv", {
{ "attack", { "Attack", 0.0f, 2.0f, 0.001f, 0.01f } },
{ "decay", { "Decay", 0.0f, 2.0f, 0.001f, 0.10f } },
{ "sustain", { "Sustain", 0.0f, 1.0f, 0.001f, 0.80f } },
{ "release", { "Release", 0.0f, 4.0f, 0.001f, 0.40f } },
{ "amount", { "Amount", -1.0f, 1.0f, 0.001f, 0.50f } }
}},
{ "flanger", {
{ "rate", { "Rate", 0.1f, 5.0f, 0.1f, 0.1f } }, // LFO speed
{ "depth", { "Depth", 0.1f, 10.0f, 0.1f, 0.1f } }, // Mod depth in ms
{ "feedback", { "Feedback", 0.0f, 1.0f, 0.1f, 0.1f } }, // Feedback amount
{ "dryMix", { "Dry/Wet", 0.0f, 1.0f, 0.1f, 0.1f } }, // Mix control
{ "phase", { "Phase", 0.0f, 1.0f, 0.1f, 0.1f } }, // LFO phase offset (for stereo)
{ "delay", { "Delay", 0.0f, 3.0f, 0.1f, 0.1f } } // Base delay offset
{ "rate", { "Rate", 0.1f, 5.0f, 0.1f, 0.1f } },
{ "depth", { "Depth", 0.1f, 10.0f, 0.1f, 0.1f } }, // ms
{ "feedback", { "Feedback", 0.0f, 0.95f, 0.01f, 0.1f } },
{ "dryMix", { "Dry/Wet", 0.0f, 1.0f, 0.01f, 0.0f } },
{ "phase", { "Phase", 0.0f, 1.0f, 0.1f, 0.0f } },
{ "delay", { "Delay", 0.0f, 3.0f, 0.1f, 0.25f } } // ms base
}},
{ "filter", {
{ "cutoff", { "Cutoff", 0.2f, 20000.0f, 1.0f, 1000.0f } }, // Frequency cutoff
{ "resonance", { "Resonance", 0.1f, 10.0f, 0.1f, 0.2f } }, // Resonance/Q factor
{ "type", { "L/H/B", 0.0f, 2.0f, 1.0f, 0.0f } }, // 0 = LPF, 1 = HPF, 2 = BPF
{ "drive", { "Drive", 0.0f, 1.0f, 0.01f, 0.0f } }, // Pre-gain into filter
{ "mod", { "Mod", -1.0f, 1.0f, 0.1f, 0.0f } }, // Modulation amount
{ "key", { "Key", 0.0f, 1.0f, 0.1f, 0.0f } } // Key tracking
{ "cutoff", { "Cutoff", 20.0f, 20000.0f, 1.0f, 1000.0f } },
{ "resonance", { "Resonance", 0.1f, 10.0f, 0.1f, 0.7f } },
{ "type", { "L/H/B", 0.0f, 2.0f, 1.0f, 0.0f } },
{ "drive", { "Drive", 0.0f, 1.0f, 0.01f, 0.0f } },
{ "mod", { "Mod", -1.0f, 1.0f, 0.1f, 0.0f } },
{ "key", { "Key", 0.0f, 1.0f, 0.1f, 0.0f } }
}},
{ "distortion", {
{ "drive", { "Drive", 0.0f, 30.0f, 0.1f, 10.0f } }, // Input gain before shaping
{ "mix", { "Mix", 0.0f, 1.0f, 0.01f, 0.5f } }, // Wet/dry blend
{ "bias", { "Bias", -1.0f, 1.0f, 0.01f, 0.0f } }, // DC offset
{ "tone", { "Tone", 100.0f, 8000.0f, 10.0f, 3000.0f } }, // LPF after distortion
{ "shape", { "Shape", 0.0f, 2.0f, 1.0f, 0.0f } } // 0=tanh, 1=hard clip, 2=atan
{ "drive", { "Drive", 0.0f, 30.0f, 0.1f, 10.0f } },
{ "mix", { "Mix", 0.0f, 1.0f, 0.01f, 0.0f } },
{ "bias", { "Bias", -1.0f, 1.0f, 0.01f, 0.0f } },
{ "tone", { "Tone", 100.0f, 8000.0f, 10.0f, 3000.0f } },
{ "shape", { "Shape", 0.0f, 2.0f, 1.0f, 0.0f } }
}}
};
struct NeuralSharedParams
{
std::atomic<int> waveform{ -1 };
std::atomic<float>* adsrAttack;
std::atomic<float>* adsrDecay;
std::atomic<float>* adsrSustain;
std::atomic<float>* adsrRelease;
// Amp ADSR
std::atomic<float>* adsrAttack{};
std::atomic<float>* adsrDecay{};
std::atomic<float>* adsrSustain{};
std::atomic<float>* adsrRelease{};
std::atomic<float>* delayTime;
// Delay
std::atomic<float>* delayTime{};
std::atomic<float>* chorusRate;
std::atomic<float>* chorusDepth;
std::atomic<float>* chorusCentre;
std::atomic<float>* chorusFeedback;
std::atomic<float>* chorusMix;
// Chorus
std::atomic<float>* chorusRate{};
std::atomic<float>* chorusDepth{};
std::atomic<float>* chorusCentre{};
std::atomic<float>* chorusFeedback{};
std::atomic<float>* chorusMix{};
std::atomic<float>* reverbRoomSize;
std::atomic<float>* reverbDamping;
std::atomic<float>* reverbWetLevel;
std::atomic<float>* reverbDryLevel;
std::atomic<float>* reverbWidth;
std::atomic<float>* reverbFreezeMode;
// Reverb
std::atomic<float>* reverbRoomSize{};
std::atomic<float>* reverbDamping{};
std::atomic<float>* reverbWetLevel{};
std::atomic<float>* reverbDryLevel{};
std::atomic<float>* reverbWidth{};
std::atomic<float>* reverbFreezeMode{};
std::atomic<float>* flangerRate;
std::atomic<float>* flangerDepth;
std::atomic<float>* flangerFeedback;
std::atomic<float>* flangerDryMix;
std::atomic<float>* flangerPhase;
std::atomic<float>* flangerDelay;
// Flanger
std::atomic<float>* flangerRate{};
std::atomic<float>* flangerDepth{};
std::atomic<float>* flangerFeedback{};
std::atomic<float>* flangerDryMix{};
std::atomic<float>* flangerPhase{};
std::atomic<float>* flangerDelay{};
std::atomic<float>* filterCutoff;
std::atomic<float>* filterResonance;
std::atomic<float>* filterType;
std::atomic<float>* filterDrive;
std::atomic<float>* filterMod;
std::atomic<float>* filterKey;
// Filter (base)
std::atomic<float>* filterCutoff{};
std::atomic<float>* filterResonance{};
std::atomic<float>* filterType{};
std::atomic<float>* filterDrive{};
std::atomic<float>* filterMod{};
std::atomic<float>* filterKey{};
std::atomic<float>* distortionDrive;
std::atomic<float>* distortionMix;
std::atomic<float>* distortionBias;
std::atomic<float>* distortionTone;
std::atomic<float>* distortionShape;
// Filter Env (polyphonic)
std::atomic<float>* fenvAttack{};
std::atomic<float>* fenvDecay{};
std::atomic<float>* fenvSustain{};
std::atomic<float>* fenvRelease{};
std::atomic<float>* fenvAmount{}; // +/- octaves
std::atomic<float>* lowGainDbls;
std::atomic<float>* midGainDbls;
std::atomic<float>* highGainDbls;
// Distortion
std::atomic<float>* distortionDrive{};
std::atomic<float>* distortionMix{};
std::atomic<float>* distortionBias{};
std::atomic<float>* distortionTone{};
std::atomic<float>* distortionShape{};
std::atomic<float>* masterDbls;
// Per-panel bypass (AudioParameterBool, exposed as float 0/1 via getRawParameterValue)
std::atomic<float>* chorusOn{};
std::atomic<float>* delayOn{};
std::atomic<float>* reverbOn{};
std::atomic<float>* flangerOn{};
std::atomic<float>* distortionOn{};
std::atomic<float>* filterOn{};
std::atomic<float>* eqOn{};
// ==== Wavetable controls ====
std::atomic<float>* wtOn{}; // 0/1 (AudioParameterBool appears as float raw value)
std::atomic<float>* wtMorph{}; // 0..15 (continuous frame index)
// EQ + Master
std::atomic<float>* lowGainDbls{};
std::atomic<float>* midGainDbls{};
std::atomic<float>* highGainDbls{};
std::atomic<float>* masterDbls{};
};