Fix line endings and some cleanup
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90
Source/PluginProcessor.h
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90
Source/PluginProcessor.h
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#pragma once
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#include <JuceHeader.h>
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#include "AudioBufferQueue.h"
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#include "AudioEngine.h"
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#include "ScopeDataCollector.h"
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#include "NeuralSharedParams.h"
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//==============================================================================
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// Processor
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class NeuralSynthAudioProcessor : public juce::AudioProcessor,
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private juce::AudioProcessorValueTreeState::Listener
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{
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public:
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NeuralSynthAudioProcessor();
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~NeuralSynthAudioProcessor() override;
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// AudioProcessor overrides
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void prepareToPlay(double sampleRate, int samplesPerBlock) override;
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void releaseResources() override;
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#ifndef JucePlugin_PreferredChannelConfigurations
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bool isBusesLayoutSupported(const BusesLayout& layouts) const override;
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#endif
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void processBlock(juce::AudioBuffer<float>&, juce::MidiBuffer&) override;
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// Editor
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juce::AudioProcessorEditor* createEditor() override;
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bool hasEditor() const override;
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// Info
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const juce::String getName() const override;
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bool acceptsMidi() const override;
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bool producesMidi() const override;
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bool isMidiEffect() const override;
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double getTailLengthSeconds() const override;
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// Programs
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int getNumPrograms() override;
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int getCurrentProgram() override;
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void setCurrentProgram(int index) override;
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const juce::String getProgramName(int index) override;
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void changeProgramName(int index, const juce::String& newName) override;
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// State
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void getStateInformation(juce::MemoryBlock& destData) override;
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void setStateInformation(const void* data, int sizeInBytes) override;
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// Parameters
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void parameterChanged(const juce::String& id, float newValue) override;
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void buildParams(std::vector<std::unique_ptr<juce::RangedAudioParameter>>& params,
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const std::string& paramGroup);
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juce::AudioProcessorValueTreeState::ParameterLayout createParameterLayout();
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// Utilities
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juce::MidiMessageCollector& getMidiMessageCollector() noexcept { return midiMessageCollector; }
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AudioBufferQueue<float>& getAudioBufferQueue() noexcept { return audioBufferQueue; }
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AudioBufferQueue<float>& getChorusAudioBufferQueue() noexcept { return chorusBufferQueue; }
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AudioBufferQueue<float>& getDelayAudioBufferQueue() noexcept { return delayBufferQueue; }
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AudioBufferQueue<float>& getReverbAudioBufferQueue() noexcept { return reverbBufferQueue; }
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AudioBufferQueue<float>& getFlangerAudioBufferQueue() noexcept { return flangerBufferQueue; }
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AudioBufferQueue<float>& getDistortionAudioBufferQueue() noexcept { return distortionBufferQueue; }
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AudioBufferQueue<float>& getFilterAudioBufferQueue() noexcept { return filterBufferQueue; }
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// Public members (by JUCE convention)
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juce::MidiMessageCollector midiMessageCollector;
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juce::AudioProcessorValueTreeState parameters;
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private:
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NeuralSynthAudioProcessor)
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// ---- IMPORTANT ORDER FIX ----
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// Objects are constructed in THIS order. 'sp' must come BEFORE audioEngine.
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NeuralSharedParams sp; // <— construct first
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NeuralAudioEngine audioEngine; // needs a valid reference to 'sp'
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// Meter/scope queues
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AudioBufferQueue<float> audioBufferQueue;
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AudioBufferQueue<float> chorusBufferQueue;
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AudioBufferQueue<float> delayBufferQueue;
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AudioBufferQueue<float> reverbBufferQueue;
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AudioBufferQueue<float> flangerBufferQueue;
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AudioBufferQueue<float> distortionBufferQueue;
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AudioBufferQueue<float> filterBufferQueue;
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// Scope collector (uses audioBufferQueue, so declare after it)
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ScopeDataCollector<float> scopeDataCollector { audioBufferQueue };
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};
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